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Fb2 More Tricks of the Game-Programming Gurus/Book and Cd-Rom ePub

by Greg Anderson

Category: Programming
Subcategory: Technologies and Computers
Author: Greg Anderson
ISBN: 0672306972
ISBN13: 978-0672306976
Language: English
Publisher: Sams (June 1, 1995)
Pages: 1000
Fb2 eBook: 1175 kb
ePub eBook: 1394 kb
Digital formats: mbr txt rtf docx

This is a good book for Average Game programmers who always insist on learning more and more.

CD-ROM contains full source code and examples from every chapter, tools, utilities for game design and image manipulation, and more. Provides down-and-dirty game programming tips and tricks from various game programming experts. This is a good book for Average Game programmers who always insist on learning more and more.

He is the author of Tricks of the Game Programming Gurus, Sams Teach Yourself Game . What this book does is teach you the fundamentals of game programming.

He is the author of Tricks of the Game Programming Gurus, Sams Teach Yourself Game Programming in 21 Days, The Game Programming Starter Kit, The Black Art of 3D Game Programming, and Windows Game Programming for Dummies, all bestsellers. The majority of the book is explaining exactly how 2D game programming works and the process that you must go through.

Goodreads helps you keep track of books you want to read. Start by marking Tricks Of The Game Programming Gurus/Book And Cd Rom as Want to Read: Want to Read saving. Start by marking Tricks Of The Game Programming Gurus/Book And Cd Rom as Want to Read: Want to Read savin. ant to Read. Read by André LaMothe.

Published June 1995 by Sams Publishing. Computer games, Programming.

More Tricks of the Game-Programming Gurus/Book and Cd-Rom. 1 2 3 4 5. Want to Read. Published June 1995 by Sams Publishing.

Download books for free. New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform

Download books for free. New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer. The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart.

This button opens a dialog that displays additional images for this product with the option to zoom in or out. Tell us if something is incorrect. More Tricks of the Game-Programming Gurus/Book and Cd-Rom. Manufacturers, suppliers and others provide what you see here, and we have not verified it. See our disclaimer.

It is not a diet book but Healthy Weight Loss – Without Dieting Systems Thinking, : Managing Chaos and Complexity: . .

Learn to light a candle in the darkest moments of someone’s life. Be the light that helps others see; it is what gives life its deepest significance. It is not a diet book but Healthy Weight Loss – Without Dieting Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture. Dietary Reference Intakes.

Tricks Of The Windows Game Programming Gurus - Fundamentals Of 2D And 3D Game Programming. 1. 4 Mb. Internet Game Programming with Java in 21 Days. Категория: Sam Teach Tech.

Tricks of the Game-Programming Gurus is a book written by André LaMothe, John Ratcliff, Mark Seminatore, and Denise Tyler, and published by Sams Publishing in July 1994. It is notable due to its strong focus on Doom as a design reference, being prominently billed as a gateway to creating one's own "Doom-like" games.

Picking up where the successful Tricks of the Game Programming Gurus left off, a collection of game programming tips covers Artificial Intelligence, Data File Organization, Real-Time Voxel Graphics, Virtual Screens, and much more. Original. (All Users).
Comments to eBook More Tricks of the Game-Programming Gurus/Book and Cd-Rom
Oppebro
I bought this book because I owned "Tricks for the Game Programming Gurus" (the first one), which I like very much. I found this second one to be a must-have if you like the first one, but not as great. Still, there are many "tricks" that would be important for the game programmer in the 90's. Today, it's more for a curious reader, as it won't help with a new project. The book is mostly focused on DOS, but even DOS today won't work the same way, as hardware is entirely different.
Fenrinos
This is a good book for Average Game programmers who always insist on learning more and more.
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