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Fb2 Writing Gnome Applications ePub

by John R. Sheets

Category: Programming
Subcategory: Technologies and Computers
Author: John R. Sheets
ISBN: 0201657910
ISBN13: 978-0201657913
Language: English
Publisher: Addison-Wesley; 1st edition (September 21, 2000)
Pages: 480
Fb2 eBook: 1450 kb
ePub eBook: 1400 kb
Digital formats: azw lit mobi lrf

Writing GNOME Applications also presents the essentials of GTK+, GNOME's GUI toolkit.

Writing GNOME Applications also presents the essentials of GTK+, GNOME's GUI toolkit.

GNOME is coming of age, offering developers the opportunity to write remarkably powerful graphical applications for Linux and other platforms, using 100% open-source technology. But until now, finding detailed, practical information for GNOME development has been extremely difficult. Writing GNOME Applications fills the gap, giving developers expert guidance and extensive sample code that demonstrates exactly how GNOME works, and how to make the most of it.

Writing Gnome Applications book. The book's across-the-board coverage includes GTK+, Glib, the GNOME Build Environment, and each key element of a GNOME interface, including menus and toolbars, dialogs, and the GnomeMDI multiple document interface.

GNOME (Computer file), Application software - Development. Object-oriented programming (Computer science), Application program interfaces (Computer software), Application software. Boston, MA : Addison-Wesley. Books for People with Print Disabilities. Internet Archive Books.

The test-gnome Application. Maximizing the Viewing Space. Bitmaps for Stipple Masks.

2. The GTK+/GNOME System. The test-gnome Application. Stipple Mask Example. Arrow Shapes for GnomeCanvasLine Item. Rectangle and Ellipse Canvas Items with the Same Bounding Box. Next.

Writing GNOME Applications by John R. Sheets. Motif Programming Manual by Dan Heller, Paula Ferguson, David Brennan. Unix System Administration by Frank G. Fiamingo. Network Programming Under Unix Systems by Actcom. A Comprehensive Guide to FreeBSD by VMUNIX. BSD vs Linux by Freeware. Practical UNIX Internet Security by S. Garfinkel, G. Spafford.

This book will help Linux programmers learn the basics of GNOME and understand how to write real-world applications using this important programming environment

This book will help Linux programmers learn the basics of GNOME and understand how to write real-world applications using this important programming environment. Focusing on the essentials, the book guides you through GNOME's fundamental elements and explains how and why these elements function as they do. Home page url. Download or read it online for free here: Read online (online html). Grokking the GIMP by Carey Bunks - Sams This book is not about tips and tricks, and it's not a collection of image manipulation problems.

Writing Gnome Applications.

Writing GNOME Applications will help Linux programmers learn the basics of GNOME and understand how to write real-world . Related posts: Ubuntu Desktop Essentials.

Writing GNOME Applications will help Linux programmers learn the basics of GNOME and understand how to write real-world applications using this important. Fedora Desktop Essentials. OpenSUSE Desktop Essentials. An Introduction to the Analytical Writing Section of the GRE General Test.

The GNU Network Object Model Environment (GNOME) is a free, open-sourced desktop and application programming environment that provides consistent appearance and functionality, a smaller code base, and better integration for UNIX/Linux-based applications. Although powerful and elegantly constructed, GNOME is large and complex, with a steep learning curve.

Writing GNOME Applications will help Linux programmers learn the basics of GNOME and understand how to write real-world applications using this important programming environment. Focusing on the essentials, this book guides you through GNOME's fundamental elements and explains how and why these elements function as they do. Rather than serving as an exhaustive reference, the book offers detailed discussion on the most important function calls, demonstrating how to put them to work in application development.

You will also find important background on UNIX and the X Window System, upon which GNOME is based. Writing GNOME Applications also presents the essentials of GTK+, GNOME's GUI toolkit. Featuring GNOME 1.2, the latest version, this book provides a comprehensive overview of the GNOME development environment and then discusses in detail such vital GNOME programming topics as: * Menus and toolbars, focusing on the GTK+ and GNOME menu systems * Dialogs, featuring the GnomeDialog Widget * GNOME MDI * Session management * Graphics, including X Window graphics, GdkRGB, Libart, and GdkPixbuf * The GNOME canvas for scrolling, mouse control, and grabbing, dragging, and dropping * Documentation, focusing on HTML help systems for applications

Sample applications throughout the book illustrate how these elements function in practice. You will come away from this book with a solid grounding in GNOME fundamentals and the knowledge you need to write a complete GNOME application from front to back.

Comments to eBook Writing Gnome Applications
JoJoshura
This is a book aimed mainly at the uninitiated in the world of UNIX and X-Window programming. It is, however, necessary that the reader has the basic knowledge of C programming.
In the beginning the book presents the reader with an overview of basic concepts of UNIX, X-Window system programming and the GLib and GTK+ libraries which are the foundations of GNOME libraries. For an in-depth understanding of these topics, further reading is necessary, but for the purposes of this book, they are covered well enough.
The reader is then provided with a thorough description of the GNOME libraries, especially the UI framework and with special emphasis on more complicated sections like the GNOME canvas, MDI and session management, which have chapters dedicated solely to them. It also discusses a lot of graphics related stuff including latest additions to GNOME like the gdk-pixbuf library which replaces the deprecated imlib. Throughout the book all the important and hard-to-understand issues are very well illustrated with example source code.
Yet another strong side of the book is the discussion of the GNU build system, which can be quite cryptic for the newcomers and migrants from the Windows world.
One of its weak points is the rather spartan coverage of the help system and preparation of documentation which tend to be the weak sides of most applications and would therefore require a better description.
To sum it up: an experienced UNIX programmer would perhaps rather use another, more reference-like book, but for a beginner that would like to get familiar with the world of GNOME programming as quickly and as painlessly as possible, this book is a must have!
Bev
This book has an easy reading style that supports the almost "hobby" or "fan club" interest of some of my undergraduate computer science students. The author, John Sheets, did what he set out to do: "My fervent hope is that this book will be useful to people as a learning tool, and as a reference guide. I've done my best to offer clear descriptions of how things work, while at the same time provide complete API listings and enough hands-on examples to give you a good intuitive feel for things."
This book is informative, yet straightforward. It is ambitious, but there is enough detail to get somewhere without getting lost in deadly unstated details. The author is also open to interaction with readers in the amazing and delightful nature of people who actively pursue projects like this and change the world along the way. I expect that readers will value the attitude expressed by the author that this book needs to be treated as an ongoing, evolving software project. The book in its current form is very good. With the hopes and attitude expressed by the author, it is something that I will recommend to my students who are capable and interested in GNOME. Without meeting John Sheets personally, I added a 5th star to my rating because I liked his attitude and his style.
Yozshujind
A "must have" for starters, and a wonderful reference and guide (full of examples and code) for those already developing applications using GNOME!
Intended audience for this book must be able to understand simple C code. Some UNIX tools and environment experience would be desirable in order to fully deploy the content of this book. Basic knowledge about GTK+ would also be a plus, but not a must.
The most important feature of this book is that it covers GNOME 1.2. The next most important feature is the fact that subjects like Internationalization, GnomeMDI, Session Management and Documentation, have each one a hole chapter dedicated to its own. There is also a chapter on Graphics and another on The GNOME Canvas. This last one is worth John Sheets to deserve a hurray!, because the Canvas itself is not an easy issue to explain, and John does it wonderfully.
The remaining chapters covers the "usual suspects": A General overview on UNIX / GTK+ / GNOME, an analysis on the GNOME Build Environment, and a detailed "dissection" on Gnome Applications, like Menus, Toolbars and Dialogs. This book is a buy that worths every buck spent on it!
spacebreeze
Do NOT get this book! It's not worth your time. It's hard to describe how disappointed I was after reading this book. I'm not talking about the style with which the author presents his ideas (which is pretty good) but about the contents. GNOME stands for GNU Network Object Model Environment, which implies that CORBA is a big part of it. This book doesn't talk about ORBit, OAF or Bonobo at all (which are the libraries that implement CORBA environment in GNOME). I'm not sure how this book could even be named "Writing GNOME Applications". It doesn't talk about gconf, bonobo, gnorba, oaf, pango etc. All that, wouldn't be probably such a big problem because none of the books available today talks about those technologies. What made this book so unbearable in my eyes is the fact that author omits the concept of packing widgets!! You will NOT be able to write ANY useful application after reading this book. How can you write any graphical application with one widget? You can't. Oh, and author doesn't talk about creating widgets either. In conclusion, after reading this book you won't be able to write widgets, you won't be able to place more than one widget in your application, you won't be able to write any GNOME specific application, you won't be able to write a GTK+ application and you won't have a clue what the new and exciting technologies in GNOME are all about.
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