Fb2 GPU Pro 2 ePub

by Wolfgang Engel

Category: Graphics and Design
Subcategory: Technologies and Computers
Author: Wolfgang Engel
ISBN: 1568817185
ISBN13: 978-1568817187
Language: English
Publisher: A K Peters/CRC Press; 1 edition (February 14, 2011)
Pages: 470
Fb2 eBook: 1759 kb
ePub eBook: 1147 kb
Digital formats: azw txt rtf mbr

Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading GPU Pro 2.

Download it once and read it on your Kindle device, PC, phones or tablets.

GPU Pro 2. Wolfgang Engel. GPU Pro: Advanced Rendering Techniques.

GPU Pro 5: Advanced Rende. has been added to your Cart.

Source code repository for the Book GPU Pro . contains the source code accompanying the book GPU Zen.

Source code repository for the Book GPU Pro 7. C++. 234. 32. GPUZen. C. 219. 27. GPU-Pro-6. This is the software repository for the book GPU Pro 6. 186. 48. GPUZen2. Example programs and source code for GPU Zen 2. 100.

It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

Электронная книга "GPU PRO 3: Advanced Rendering Techniques", Wolfgang Engel. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "GPU PRO 3: Advanced Rendering Techniques" для чтения в офлайн-режиме.

ShaderX/GPU Pro/GPU Zen Books. See Wolfgang Engel's blog about these books for more information, including extended abstracts and excerpts. The first few ShaderX series books are free for download.

Praise for GPU PRO: Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color-it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices.

ShaderX, GPU Pro, and GPU Zen books series. Wolfgang Engel is a videogame designer. He is the founder and CEO of Confetti. Previously he also worked as the Lead Graphics Programmer for Rockstar Games. The book series he has authored include the ShaderX, GPU Pro, and GPU Zen books series.

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

Source code and other materials are available for download on the book's CRC Press web page.

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