» » XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition

Fb2 XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition ePub

by Kurt Jaegers

Category: Games and Strategy Guides
Subcategory: Technologies and Computers
Author: Kurt Jaegers
ISBN: 1849692408
ISBN13: 978-1849692403
Language: English
Publisher: Packt Publishing (December 23, 2011)
Pages: 424
Fb2 eBook: 1842 kb
ePub eBook: 1202 kb
Digital formats: mobi doc mbr lit

In DetailXNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives .

In DetailXNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA.

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A basic knowledge of Visual Basic would be needed to kickstart your game development

A basic knowledge of Visual Basic would be needed to kickstart your game development. Kurt Jaegers is a database administrator by day, and a long-time hobbyist game developer, having built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail.

Games & Strategy Guides. This author, Kurt Jaegers, is very good about getting you into the code and actually writing functioning games immediately

Games & Strategy Guides. This author, Kurt Jaegers, is very good about getting you into the code and actually writing functioning games immediately. I can't tell you how many books I've bought where I had to skip several chapters of basics such as flow control, assigning variables, and what not. This book has none of that. Unfortunately, I find that it barely skims the surface of XNA (methods, functions, common practices).

by Example: Beginner's Guide : Create Exciting Games with Microsoft XNA . 0GameDevelopment byExampleBeginners Guide. Conventions Timeforaction heading

Xna . Game Development by Example: Beginner's Guide : Create Exciting Games with Microsoft XNA . Packt Publishing Ltd, 24 сент. This book is a step-by-step tutorial that includes complete source code for all of the games covered. Conventions Timeforaction heading. Time for actioncreating a new Windows game project.

Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA .

Oops-it’s past time for NextDay delivery by tomorrow.

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
Comments to eBook XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition
Cel
I've pretty much read most of the XNA books available. A lot of them will explain how XNA works, but fail to take the reader through the completion of a significant game. I feel that hand holding a person through the creation of complete, sufficient, healthy games is more important in the long run than explaining exactly what each overloaded SpriteBatch.Draw() method does (that's what MSDN is for). Sure, you need to explain to the reader how sprites are drawn to the screen, but you don't need to go crazy with the specifics. This book explains enough to the reader so they have a understanding of what's going on, without bogging them down with too much information.

XNA 4.0 Game Development by Example wastes no time in diving into code, creating what is exceedingly a simple game, but builds a strong foundation for the other games which will be built. The reader will learn by doing, progressively increasing their knowledge of XNA and learning how to develop a game. There are times when the author will gloss over specific details, details that I feel should have been explained a bit more, but any successful programmer will investigate topics of interest on their own anyways.

The book doesn't assume any previous C# knowledge, or programming knowledge if I'm not mistaken. I'm going to raise a huge flag and say you should be a competent programmer before diving into this book. Don't get this book if you've never written any type of program on your own, and I'm not talking about just a "Hello World" program either. I promise that you really won't understand what's going on and once you leave sample land, you'll be completely lost. Understand that game programming is an extremely elitest form of software development, even with XNA. So with that said, this book is aimed at complete beginners to XNA and game programming, but not programming in general. You may do alright if you don't know C# yet, but do know Java (preferably) or even C++.

Also note, this book doesn't explain anything specific to Windows Phone 7 game programming. If Windows Phone 7 game programming is your ultimate goal, you can still use this book to learn XNA, and then move onto the many tutorials and guides available on the new App Hub website.
Cordabor
I have purchased over a dozen books on C# and XNA Game Studio. This is the best one yet.

It is very good because:

The author explains the concept, shows you the code, and explains what is happening in the code
(enough detail but not too much detail)

The sample games present some very helpful concepts. I would say that it goes beyond
a beginner course.

For example, the 'Robot Rampage' game clarified the following:
enemy AI to pursue the player; bypassing obstacles on the play field
using a play area larger then the screen; by using a camera class
creating a random play environment for each new game
creating explosions of different sizes
utilizing 'Manager' classes to control the objects

In summary, this book was very helpful.
Thetahuginn
While many have rated this book high (mostly people new to game dev) which I can understand wanting to since the author takes you through some very fun and engaging examples, he does a terrible job of teaching you anything about XNA and how XNA works. His examples show no regard for the XNA framework nor does reach you any important things you will need to understand to build a 'good' XNA game. It barely uses XNA and teaches you bad habits that you will have to unlearn if you want to build a real game. If you are a hobbyist , it is a great book because it will get you started quick and is quite fun. If you are a pro developer wanting to build a commercial products you had better learn XNA from different book.
Hirah
This author, Kurt Jaegers, is very good about getting you into the code and actually writing functioning games immediately. I can't tell you how many books I've bought where I had to skip several chapters of basics such as flow control, assigning variables, and what not. This book has none of that.

Unfortunately, I find that it barely skims the surface of XNA (methods, functions, common practices). This makes the projects more like copy & paste than a series of solutions designed to produce the results required by your needs. The book is clearly titled, "XNA... by Example", so I can't really fault Kurt Jaegers for skipping an in depth discussion of XNA.

I would absolutey recommend this book to everyone who is interested in game development; I would also recommend getting a book that is oriented toward XNA itself to which this book will suppliment.
Zyniam
This book is a great introduction to XNA and introduces you to good ways to organize your game code. A couple of my favorite features were its chapter on making a level editor for a tile-mapped game and the A* pathfinding explanation/example. This is definitely a must-have for anyone who wants to learn XNA. It focuses on 2D games (which is fine by me :)). I do wish it delved a little more into topics like multiplayer, networking, and HLSL, but I understand they are a little to advanced for this type of book. It isn't terribly long but it is also packed with content so you won't feel like you wasted your money. All in all, if you want to learn XNA (hardly any experience with C# required) and want to focus (or start with) 2D games, this is the book you need!
Malann
The pace of this book is incredible. Step 1, build a game to click on a randomly teleporting box. Step 2, build a puzzle game with rotating blocks, sprite fonts and animations. The pace is similar to someone showing you a picture of a missile, and then the next step is showing you how to program the guidance systems to target anything the color red. Very well laid out, very fast paced, very goal oriented. You learn a lot in a very short amount of time.
Owomed
good for getting you into game development. They should have explained everything that they have you type though.
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