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Fb2 Games and simulations in history (Education today) ePub

by David Birt

Subcategory: History books
Author: David Birt
ISBN: 0582363012
ISBN13: 978-0582363014
Language: English
Publisher: Longman (1975)
Pages: 158
Fb2 eBook: 1933 kb
ePub eBook: 1517 kb
Digital formats: azw doc lrf mbr

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Keywords: digital games, role-playing, teachers, teachers’ perceptions, Jewish history, simulations, Jewish day .

Keywords: digital games, role-playing, teachers, teachers’ perceptions, Jewish history, simulations, Jewish day school, characters, debriefing, grounded theory. Prior study of digital game-based learning has focused on student learning, and few studies examine teachers’ perspectives. Building on the literature of gaming, popular media, and history education, the authors theorize specifically about the interactions between game design, player response, historical thinking, and historical representations encountered in video games.

Although video games are everywhere. Clark Aldrich is the co-founder of SimuLearn and the author of two books. He is currently involved in translating simSchool and articles into Korean.

Coauthors & Alternates.

Hundred Years' War. ISBN 9780948626012 (978-48626-01-2) Softcover, . uxtable Designs, 1993. Coauthors & Alternates. Learn More at LibraryThing. DAVID BIRT at LibraryThing.

A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality). A game is a simulation game if its rules refer to an empirical model of reality

His books include Games and Simulations in Online Learning, which outlines the potential for games and simulation-based learning, and Digital Simulations for Improving Education, which explores cognitive modeling, design and implementation.

His books include Games and Simulations in Online Learning, which outlines the potential for games and simulation-based learning, and Digital Simulations for Improving Education, which explores cognitive modeling, design and implementation. He is creator of simSchool (ww. imschool. org), a classroom flight simulator for training teachers, currently funded by the US Department of Education FIPSE program.

Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread .

Simulations and games have great potential to improve science learning in elementary, secondary, and undergraduate science classrooms. They can individualize learning to match the pace, interests, and capabilities of each particular student and contextualize learning in engaging virtual environments.

Book by Birt, David
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